Guitar Hero Celebrates 20 Years – How a Plastic Axe Connected the Gap Among Rock Generations

It has been two decades since the legendary game hit the market in North America, offering everyday gamers the means to feel like rock legends. Not in reality, but try telling that someone who has mastered Free Bird’s lengthy instrumental break in front of an enthusiastic crowd of friends.

Developed by the developers, the game provided users with a guitar-shaped controller to follow coloured notes scrolling down the display synchronized to the music. Every sequence mimicked specific notes, producing the feel of an authentic live show.

Harmonix previously tried its hand with rhythm games before partnering with RedOctane, later acquired by the gaming giant during the mid-2000s. Collaboratively, they laid the groundwork for a surprising massively profitable series that had a significant influence on numerous of the artists included, showcasing decades-old bands to a new generation of younger players.

A former executive, former COO from the developer, recalls the initial budgetary hurdles of licensing the songs – even though the first two games primarily featured rerecorded tracks.

“We rerecorded all the music since the cost prohibitive,” he says. “Despite having the necessary permissions alone, it was nearly impossible. We failed to secure acts such as legendary groups – RedOctane had virtually no money, and our team was fairly certain the project would flop. But once Guitar Hero took off, album purchases and radio play were going up, everyone wanted to participate.”

He continues: “Among the remarkable aspects was how many parents got in touch expressing gratitude for exposing their children to the music they loved. It evolved into an intergenerational phenomenon.”

Classic Rock Finds a New Audience

Northern Irish blues-rock band one featured act included their track on the 2008 game Guitar Hero World Tour. Guitarist the artist recalls how the series revived older hits to the forefront: “The game provided a bigger, younger audience. Generally this had been considered music that was past it, however when it was featured on the game and teenagers were finding it, abruptly it became trendy. That legitimised it, and got rid of the ‘dad rock’ label. It gave our catalog a new life.”

In 2008, the Answer’s debut album remained not available in the US, meaning Guitar Hero served as a primary platform of discovery for the group during their US tour supporting the rock giants. “The roadies were playing Never Too Late during travel, and several recognized us from Guitar Hero,” he notes.

Rock’s Heavyweight Titles Enduring Impact

Music's heavyweight names quickly capitalised on the series’ popularity, with Aerosmith, Metallica and others featuring in dedicated spin-off titles that focused on each band’s catalogue and associated lore, imagery and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, reportedly earned the band more money compared to their studio albums. It sold well over half a million units upon release, while sales of their songs saw an increase of up to 40% at a time when the music business faced decline.

Guitar Hero continues to inspire nimble-fingered dedication among its fans. Recently, a streamer completed a remarkable feat of DragonForce’s Through the Fire and Flames – an infamously tough power-metal song popularized through Guitar Hero – using a fan-made version, a freeware game with similar gameplay and extensive customisation options. This track is challenging even in expert mode, not to mention played at double speed while hitting a single one of its near 4,000 notes. They stated it took months of practice of practice.

“Guitar Hero offers a, fantasy thing. Just as with Call of Duty, that doesn’t mean you should pick up a real gun and enlist,” notes DragonForce guitarist Herman Li.

The band previously completed a successful tour when Through the Fire and Flames appeared on Guitar Hero III, but Li says it made them a household name. “I recall our distributors informing us that our records were moving like crazy,” he shares. “It exploded when we next toured, and we performed right ahead of the headliners at the event.”

Indeed, the band's visibility from Guitar Hero proved so vast that it has risked overshadow all other accomplishments. Last year, the song was used in a trailer for Despicable Me 4. “Previously I thought differently, but I’ve made peace with it,” Li says. “If you only listen to a single track, that's fine – each person has a unique path in music and I'm pleased we played a role in fans' experiences”.

Enduring Legacy from the Iconic Controller

The best promotion, be it for cars, apparel or games, extends beyond than selling something – it evokes a desire. Did Guitar Hero tap into that? “That’s exactly what our team aiming to achieve,” he confirms. “The excitement of being a music icon on the stage. From day one, the creators believed humans have a natural urge to create songs, and they wanted to use technology to enable everyone to do it”.

Most of Guitar Hero games came out in just a half-decade between 2005 and 2010, including derivative titles such as the DJ version, including a spinning deck, and Band Hero. Subsequently, corporate focus on peripherals waned, except for a brief comeback in 2015.

Games such as the fan project and newer releases have kept the scene active, and there’s set to be a new product from the original publisher in development. Recently formed developers has begun work on its debut rhythm-based title. The initial creators are both involved as special advisers. Is the world ready to embrace a new entry following Guitar Hero?

“Our team believed those games might become similar to sports games allowing annual update every year,” he remarks. “With abundant new music that it could be perennially popular, thus I remain optimistic. It's entirely possible why it can’t continue for future fans.”

Abigail Rios
Abigail Rios

A tech journalist with over a decade of experience covering digital trends and innovations across Europe.